SARGONs Z80 source code was later published and I got hold of a copy of the book in the university library.
It is a truly inspiring book to read as early computer chess masterfully plays with data structures to achieve maximum efficiency in a very resource limited environment (as such it is the exact opposite of XML :-)
Many years later I hacked my own chess engine in a couple of days to see if I was able to do that. It does not play overly well as it does not make use of libraries, nor does it "ponder" while the opponent is thinking. Still very interesting to see how beautiful the chess pieces come to seemingly intelligent life with just a couple of lines of code.
In a feeble attempt to honor SARGON, I called it NOGRAS (Sargon in reverse) which kind of emphasizes its uncreative way of playing.
